Summary
Using .Hide() on a fort_character does not hide held weapons/items. Resulting in a floating weapon.
I do have custom items and inventory enabled on this project. Maybe that has an influence on this?
In the attached picture you can see a custom DBNO system showing this issue. There is a fake player character on the ground using an animated player reference device.
Then a floating gun above them from where the real but invisible player is holding a weapon.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Call .Hide() on a players fort_character
Expected Result
Player and their items are completely hidden
Observed Result
Player model is hidden, held item stays visible.
Platform(s)
UEFN - PC
