fort_character.Hide() does not hide held weapons/items

Summary

Using .Hide() on a fort_character does not hide held weapons/items. Resulting in a floating weapon.

I do have custom items and inventory enabled on this project. Maybe that has an influence on this?

In the attached picture you can see a custom DBNO system showing this issue. There is a fake player character on the ground using an animated player reference device.
Then a floating gun above them from where the real but invisible player is holding a weapon.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Call .Hide() on a players fort_character

Expected Result

Player and their items are completely hidden

Observed Result

Player model is hidden, held item stays visible.

Platform(s)

UEFN - PC

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