Summary
fort_character entity isn’t considered in entity overlaps/entity entered event if they are on chair_device.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
- Place an entity with a mesh, with collision (I used OverlapAll as the preset)
- Listen for the entity entered event on that entity
- Collide with the entity while seated on a chair device
- Traverse down the entity’s components and cast to fort_character
Expected Result
The fort_character entity should be present on collision.
Observed Result
fort_character entity isn’t present in any collision interactions if seated on a chair
Platform(s)
PC
Island Code
6592-8377-4776
Video