fort_character entity not present in collisions when on a chair device

Summary

fort_character entity isn’t considered in entity overlaps/entity entered event if they are on chair_device.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

  1. Place an entity with a mesh, with collision (I used OverlapAll as the preset)
  2. Listen for the entity entered event on that entity
  3. Collide with the entity while seated on a chair device
  4. Traverse down the entity’s components and cast to fort_character

Expected Result

The fort_character entity should be present on collision.

Observed Result

fort_character entity isn’t present in any collision interactions if seated on a chair

Platform(s)

PC

Island Code

6592-8377-4776

Video