When I’m trying to make a riverflow material, I used the Panner to mix two different Normal map, but there isn’t ways to adjust it in Material Instances made from the orignal material; then I realize how to disassemble the Panner palette to some simple formula, that is:

Panner=Original coordinate + Time * some Vector

Now, I want to know more about other palette, say **Depth Fade / Fresnel / Sphere Mask**. Can anyone answer me directly? Or is there some formula table to check?