So I made a character model in Blender, but I forgot to set its scale to .01 and apply before I put in the rig and started animating. I’m new to all this so when I imported to Unreal, I just set the scale to what I needed in my blueprint.
Now, I tried to add a sword with cosmetic tassels on the hilt that I wanted to add physics to, and with no shortage of headaches I got everything working properly for making the sword stick to the sheathe and draw / re-sheathe correctly, but when I tried to put the physics on the tassels, the tassels became razor thin and tiny and everything I’ve found tells me it’s because of the scaling issues.
Is there any way to like fix my character’s scale without redoing all my animation work and rigging / weight painting or am I just boned?