These trees are gorgeous. As it stands now, it looks like it’d be perfect for a Neverwinter Nights style game where you never see the tops of the trees.
However that’s a niche style of camera these days, so I’m excited to see how you guys handle the branches/leaves. Auto-LODs and accurate wind will be necessary to compete on marketplace - even with your quality (especially with your quality - your trunks are so realistic, the illusion could be shattered with funky branch movement).
I would actually tend to agree - I feel like the billboards are also too big in general. I can see multiple places where the alpha planes are obvious. This could be caused by the leaves themselves being too large or by there being too many leaf sections on a single plane. I see a lot of hard edges and perfectly flat leaf clusters.
I also agree with what and stucki have said about the leaves. Hopefully they are still a work in progress, especially since the trunks are so phenomenal.
Sorry for the little silence but we have been busy on another project.
But we also spend the last week optimizing the assets and created a new example map, an entire forest with 300+ trees and a few 100k plants and stuff.
After some clean up on the materials and models we got a sold 60fps at 1080p at max settings, I’ll post a video of the forest later.
We also decided to change the content of the pack a little, we will remove a few tree trunks in favor of other new assets, couple of rock boulders, forest debris and ground textures.
This will make it more of a complete forest pack.
Check out the latest screenshots of the new assets: