I am trying for the first time to create a playable forest map by using the VR template and the motion controller map. It is just for demo purposes and I am using mostly assets from the marketpalce. Although that I manage to achieve a good result in other non-VR maps, things are really difficult when the HMD (HTC VIVE) is on…
The FPS count dives from 100-120 fps (play on screen) to 30-40 (play with the vive).
I have tried to optimize the performance with various settings and tweaks but the problem is still there. I know that VR demands a really low polygon count, simple materials etc but this is really difficult when the stage is full of grass, flowers, trees, rocks and animals.
Has anyone achieved a decent result (high fps>=60-90) in VR when the map is a natural enviroment e.g. a forest? How do you maintain a high performance and graphic quality in VR?
Any advice would be highly appreciated.