Ford Explorer 2018


Since the new update I am a bit lost where to place this on the right topic

I made a Ford Explorer 2018 with transparant texture. It works fine in Blender, but when I open it in UE4 it kinda disapeard and another texture is not showing

Do we have a idea how this is possible?

Well, first off, it looks nice.

You said that the “transparent texture” disappeared in UE, but it looks a little transparent to me. Does the vehicle have just one material, or do you have a separate one for the glass? Because Transparent materials are far more expensive to render than opaque ones, it should be on a separate material.

Anyway, to me it looks like you just need to reduce the opacity on the windows.

He’s probably referring to the siren.

Could be as simple as inverted normals