Forces replication problem

Hello!

I have a player that moves with forces and the replication kinda works, except for this:
Every client’s player seems to be much faster than the server’s player, if I use a dedicate server the problem is gone.

In order to reproduce the problem in a better way, I tried different stuff, and I ended up with the following blueprint in the player character (not sure if that’s ok). It basically applies a force and replicates it with multicast.

As a result, the player which is a client makes a longer distance that the one which is in the server with that same force.

I didn’t find something similar on internet that helps me, that’s why I decided to try to find a solution here. I hope I explained the problem correctly. I’m open to show you the problem via Discord sharing my screen :slight_smile: