I created a blueprint that contains one static mesh that is set to movable because it will be used as a shadow mesh meaning that I can load any mesh into the blueprint, I want the shadow mesh to bake the light as if static, I know that 4.19 version change this option to Force Surface into Lightmap Type, Force Surface is shown in the menu but I can’t select it, seems to me that it is disable for some reason, I can set Force Surface option into a movable mesh outside the blueprint and it works perfectly. Any thoughts on how can I set Force Surface in my blueprint?..
Also I do have all my lights set to Stationary.