Yeah it seems to be to do with the simulation of physics, but I am not sure why its a problem… As mentioned earlier the projectile movement was an attempt to solve the problem, we were actually just applying force to the objects before. I am not sure I want to use a projectile movement component in our actual case. Using the projectile movement changes how far everything moves.
Any ideas why we are seeing it being stopped when it has no blocking collision? We have a lot of physics being applied to objects for different reasons, so we’d like to try and narrow down why in some cases the physics isn’t working.