Force no precomputed light gets reset when reopen project

I need to disable the World Setting Force no precomputed lightning to bake the light, but every time I save and reopen the project the setting gets reset to true.

I know World Partition and Static Lightning is experimental, so can this has to do with that? Has anyone else gotten static light to work in world partition?

You ever manage to figure this out?

Okay; I figured it out on my own:

There’s a cvar you need to add to your Engine ini file under the render settings:

r.AllowStaticLightingInWorldPartitionMaps=True

Can’t be set at runtime.