I’m working on a film in Unreal using multiple high poly, high res textures, no mip maps etc. I’ve built myself a teaser video based in a forest castle and have been operating with “Force No Precompute Lightning” while I build the animation. (I am not using Raytracing for this project.)
Now that I’m getting into final stages, I’m looking at baking for at least 24 hours due to the intensity of the scene.
I’m curious if anyone has a side by side comparison of Force No Precompute vs Baking and what the pros/cons are in a film scenario, with game performance not mattering.
I’m under the impression the baking is worth the wait but I could be wrong.