Force GPUSceneTexture for ES3_1_ANDROID?

Texture buffer-> 2D Texture for GPU Scene Mobile device · EpicGames/UnrealEngine@d6981a7 (
GPUSceneUseTexture2D() returns true directly for SP_OPENGL_ES3_1_ANDROID.

This differs from the doc ( Mesh Auto-Instancing on Mobile | Unreal Engine Documentation), which says for Mali we should configure it.

Seems the decision is always using Texture. However, this does not cover Vulkan.