I am trying to create an Out of Bounds blueprint that will change the players camera location after a certain amount of time to prevent them from going too far.
When the characters camera overlaps a wall using a sphere collision, it halts its mesh and capsule positions until the camera isnt overlapping the wall anymore.
How can I force camera location if the HMD has control over it? (It fades so it won’t cause motion sickness)
(It’s actually in 4.26 but I couldn’t find the tag. )