For the love of god Pitch wont replicate!!

Uploading: FPSGravityProject - Unreal Editor 2023-05-26 22-41-35.mp4…

I cant find a solution. Tried every tutorial,every blueprint I could find even the ones that have worked for other people but nothing. The closest I can get is by ticking the pitch rotation but that isnt what I want. I want to shoot where the camera rotation is but i cant make it work!!! It works fine on the server. Please share a blueprint with a man in need.

The mp4 link isn’t working??? It looks like I can click on it but nothing happens… :frowning:

Uploaded it mate

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Check out this…

Chatouille commented with a claim that there is a variable, RemoteViewPitch, that is replicated; however, not smooth. I have not tried what is proposed.

Well it does sound interesting but i cant find how to fit it in my blueprint.
This tutorial was the simplest but didnt work. How could I put it here?

What didn’t work with this tutorial? The key is this…

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Check the movement on the client (OnTick in this case). Pass the pitch to ServerReplicatedRotation. Then have ServerReplicatedRotation pass this pitch information to MC_ReplicateRotation which will multicast that pitch to everyone where each instance of the multicast will set the desired rotation of whatever.

Something to check is that whatever you attempting to replicate needs to have its Replication check box checked in details.

What I have done is to import a 3rd person character into my 1st person blueprint, deleted the arms and attached the camera to the 3rd person’s body. The dude at the tutorial used pivot at the MC_ReplicateRotation. Now since I couldnt find pivot or how to add it I used the first person camera as target. Could this be it? It seems like such a simple tutorial it just doesnt work for me