[FOR HIRE] Gennadii [Remote]

Gennadii Tikhonov
Senior Unreal Engine Developer

Email: tihonovgena22@gmail.com

Phone number(telegram, whatsapp): +63 961 712 24 57

Telegram: @tihonovgena

Linkedin: https://www.linkedin.com/in/tihonovgena-gamedeveloper

Github: tihonovgena (Gennadii Tikhonov) · GitHub

About me

I’m a game developer with 6+ years of experience who cares not only about writing solid code, but about building the right solutions for the business. I always try to look beyond the backlog and understand what will bring the most value to the product and the company.

Technical Skills & Projects

Programming: C++ (modern), Blueprints, Python

Stack: Unreal Engine 4/5, GAS, MVVM, UMG, Sequencer, CommonUI, Unreal Insights, Gameplay Framework

Skills: Profiling, Optimization, Systems architecture, Multiplayer / Networking, Replication, System Design

Tools & Workflows: Git, Jira, PlasticSCM, Confluence, Agile

Experience

Rhea Games Senior Unreal Engine Developer Jun 2025 - March 2026

  • Developed rapid MVP of Cat Craft with design and implementation of modular gameplay systems using a data-driven architecture.

  • Collaborated with production and design teams on feature scoping, task estimation, and implementation planning.
    Projects: CatCraft - Cat Craft - Rhea Games

Frozen Lake Studios Senior Unreal Engine Developer
Jun 2024 - March 2026

  • Designed and implemented a runtime world editor supporting network replication and saving to disk.

  • Refactored legacy Blueprint-heavy systems into modular C++ gameplay components, improving maintainability and reducing runtime overhead, resulting in up to ~20% FPS improvement in gameplay-heavy scenarios.

  • Optimized replication relevancy and RPC usage in open-world multiplayer sessions, reducing bandwidth usage by approximately 12%.

  • Developed internal tooling and editor utilities to streamline designer workflows and accelerate content iteration.

  • Investigated and resolved gameplay crashes, replication issues, and runtime performance bottlenecks during production development.

Projects: PC unannounced project, VR unannounced project, VR internal unannounced project

Nimble Blade Studio doo Gameplay Unreal Engine Developer
Dec 2020 - Mar 2024

  • Worked on a multiplayer (dedicated and listener servers) fencing action game featuring PvP and PvE sessions.

  • Implemented gameplay mechanics with server-authoritative replication and client-side prediction.

  • Supported post-launch development including live feature updates, gameplay balancing, bug fixing, and A/B feature testing.
    Projects: Casual Blade - https://play.google.com/store/apps/details?id=com.NimbleBladeStudio.CasualBlade

Selected Independent Project

Lost Signal - independent game project Independent Unreal Engine Developer

  • Developing a 4-player co-op prototype using Gameplay Ability System (GAS), CommonUI, and server-authoritative multiplayer architecture.

  • Implementing network prediction, physics replication, and replicated gameplay systems for responsive multiplayer interactions.

Education

IU international university of applied sciences Remote
Bachelor’s degree, Software Development Dec 2024 - Dec 2028

Language
English - B2
Russian - Native