Gennadii Tikhonov
Senior Unreal Engine Developer
Email: tihonovgena22@gmail.com
Phone number(telegram, whatsapp): +63 961 712 24 57
Telegram: @tihonovgena
Linkedin: https://www.linkedin.com/in/tihonovgena-gamedeveloper
Github: tihonovgena (Gennadii Tikhonov) · GitHub
About me
I’m a game developer with 6+ years of experience who cares not only about writing solid code, but about building the right solutions for the business. I always try to look beyond the backlog and understand what will bring the most value to the product and the company.
Technical Skills & Projects
Programming: C++ (modern), Blueprints, Python
Stack: Unreal Engine 4/5, GAS, MVVM, UMG, Sequencer, CommonUI, Unreal Insights, Gameplay Framework
Skills: Profiling, Optimization, Systems architecture, Multiplayer / Networking, Replication, System Design
Tools & Workflows: Git, Jira, PlasticSCM, Confluence, Agile
Experience
Rhea Games Senior Unreal Engine Developer Jun 2025 - March 2026
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Developed rapid MVP of Cat Craft with design and implementation of modular gameplay systems using a data-driven architecture.
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Collaborated with production and design teams on feature scoping, task estimation, and implementation planning.
Projects: CatCraft - Cat Craft - Rhea Games
Frozen Lake Studios Senior Unreal Engine Developer
Jun 2024 - March 2026
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Designed and implemented a runtime world editor supporting network replication and saving to disk.
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Refactored legacy Blueprint-heavy systems into modular C++ gameplay components, improving maintainability and reducing runtime overhead, resulting in up to ~20% FPS improvement in gameplay-heavy scenarios.
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Optimized replication relevancy and RPC usage in open-world multiplayer sessions, reducing bandwidth usage by approximately 12%.
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Developed internal tooling and editor utilities to streamline designer workflows and accelerate content iteration.
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Investigated and resolved gameplay crashes, replication issues, and runtime performance bottlenecks during production development.
Projects: PC unannounced project, VR unannounced project, VR internal unannounced project
Nimble Blade Studio doo Gameplay Unreal Engine Developer
Dec 2020 - Mar 2024
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Worked on a multiplayer (dedicated and listener servers) fencing action game featuring PvP and PvE sessions.
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Implemented gameplay mechanics with server-authoritative replication and client-side prediction.
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Supported post-launch development including live feature updates, gameplay balancing, bug fixing, and A/B feature testing.
Projects: Casual Blade - https://play.google.com/store/apps/details?id=com.NimbleBladeStudio.CasualBlade
Selected Independent Project
Lost Signal - independent game project Independent Unreal Engine Developer
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Developing a 4-player co-op prototype using Gameplay Ability System (GAS), CommonUI, and server-authoritative multiplayer architecture.
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Implementing network prediction, physics replication, and replicated gameplay systems for responsive multiplayer interactions.
Education
IU international university of applied sciences Remote
Bachelor’s degree, Software Development Dec 2024 - Dec 2028
Language
English - B2
Russian - Native