Hey
I’m a Gameplay Engineer and Technical Animator with over four years of experience creating AI,
physics-based simulations, and immersive VR/PC experiences. I specialize in Unreal Engine,
building everything from advanced AI and physics-driven characters to interactive systems and
networked gameplay using both C++ and Blueprints. My work often blends cutting-edge machine
learning—like ML-driven humanoid navigation, iLQG locomotion, and adaptive AI—with solid
game design principles. I’ve contributed to immersive titles such as Cry of Athena and Plastic
Battlegrounds, delivering high-quality gameplay across multiple platforms.
Key Skills:
Software & Frameworks:
Unreal Engine, Unity, Blender, Maya, Animation Programming, Rigging, UI programming, AI programming , game
physics programming, Multiplayer programming , VR ergonomics, Active Ragdolls
Programming Languages:
C++, C#, UE Blueprint, HLSL, Python, TypeScript, JavaScript, CUDA
- Additional: C++, Python, Blender3D, Git, Perforce, Plastic SCM , Figma
Additional Info:
- Portfolio: link
- LinkedIn: link
- Github: link
- CV: download
- **Availability:**Remote (Eastern Time Zone) /full-time /freelance/contractor /onsite(relocate)
Payments: Legal Entity transaction using Wire transfer (SWIFT) , Person to Person transaction using Remitly ,Paysend
You can best reach me through email or discord.
Sunnatulla Esanov
- Email:: sunntullaesanov@sefu.uz
Discord: SabRango , sabrango#2371