[FOR HIRE] Gameplay Programmer [Remote/Freelance/Onsite]

Hey
I am an experienced Unreal Engine Game Developer with over 6 years of experience specializing in the Gameplay Programming,Physics Programming,AI development,Active Ragdoll character creation,VR ergonomics . C++,C# BP,Python, Git, Perforce with a strong background in Player Gameplay Mechanics, AI movement , Behaviour Tree design, VR game development

Skills:

  • Gameplay programming: Expert in developing dynamic, interactive gameplay systems ,GAS system design, and mechanics.

  • Physics Programming: Skilled in creating realistic physics interactions for immersive game experiences.

  • AI Development: Proficient in designing adaptive AI behavior for NPCs, enhancing player engagement.

  • Active Ragdoll Character Creation: Specializes in blending physics and animation for lifelike character motion.

  • VR Ergonomics: Knowledgeable in optimizing VR controls and experiences for user comfort and immersion.

  • Plugin, Editor tool programming: making tools for developers for in game development.

  • Additional: C++, Python, Blender3D, Git, Perforce, Plastic SCM , Figma

Additional Info:

  • Portfolio: link
  • LinkedIn: link
  • Github: link
  • CV: download
  • **Availability:**Remote (Eastern Time Zone) /full-time /freelance/contractor /onsite(relocate)

Payments: Legal Entity transaction using Wire transfer (SWIFT) , Person to Person transaction using Remitly ,Paysend

You can best reach me through email or discord.

Sunnatulla Esanov

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Here I have created Machine Learning humanoid robot navigation in real time
In VR, players can hit robot , disturb robots navigation, however robot is smart enoght to adopt to any perturbation and balances

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Hello. Whats your discord? I’m looking for a programmer on my FPS proj.

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Hey!
Thank you for reaching out.
I am currently hired as of November 2024.
I will each out to you if I will be available.

Best,
Sunnatulla

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Open to work from March 2025

This is my system design in Max Payne 3 Diving gameplay machanics using ALSv3

Cinematic design

Unreal Lighitng Contest: QuantumLightBounce 2 week Epic Games Online challenge for Creating Cinematic Lighting using Lemun Rendering

sent you a private message.

This is my one of my service to solve rendering bottleneck in Quest 2 and Andorid devices.
On the the triangle call and draw call was optimized using UE matiral combiner and triangle LOD generation. Also default Occulution culling is disabled to reduce CPU bottleneck to increase FramesPerSecond

I sent you an email. Please contact me.