[FOR HIRE] Gameplay Programmer [Remote/Freelance/Onsite]

Hey
I’m a Gameplay Engineer and Technical Animator with over 6+ years of experience creating AI,
physics-based simulations, and immersive VR/PC experiences. I specialize in Unreal Engine
building everything from advanced AI and physics-driven characters to interactive systems and
networked gameplay using both C++ and Blueprints. I’ve contributed to immersive titles such as Cry of Athena and Plastic
Battlegrounds, delivering high-quality gameplay across multiple platforms.

Key Skills:

Software & Frameworks:
Unreal Engine, Unity, Blender, Maya, Animation Programming, Rigging, UI programming, AI programming , game
physics programming, Multiplayer programming , VR ergonomics, Active Ragdolls
Programming Languages:
C++, C#, UE Blueprint, HLSL, Python, TypeScript, JavaScript, CUDA
Unreal Engine Skills:

  • BP, C++,GAS, Animation programming, Interaction and Interfeace design, Flux water dynamics, ALS integration, Oculus Quest , VR development

  • Additional: C++, Python, Blender3D, Git, Perforce, Plastic SCM , Figma

Additional Info:

  • Portfolio: link
  • LinkedIn: link
  • Github: link
  • CV: download
  • **Availability:** /full-time /freelance/contractor /onsite(relocate)

Hourly Rate: 20-30 USD , every negotiated tasks are pre estimated. Based on unpredictability and deadlines of the tasks . The final service cost could change after post evaluation. This post evaluation costs are negotiated before beginning of the negotiation
Payments: Legal Entity transaction using Wire transfer (SWIFT) , Person to Person transaction using Remitly ,Paysend, WISE

You can best reach me through email or discord.

Sunnatulla Esanov

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Here I have created Machine Learning humanoid robot navigation in real time
In VR, players can hit robot , disturb robots navigation, however robot is smart enoght to adopt to any perturbation and balances

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Hello. Whats your discord? I’m looking for a programmer on my FPS proj.

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Hey!
Thank you for reaching out.
I am currently hired as of November 2024.
I will each out to you if I will be available.

Best,
Sunnatulla

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Open to work from March 2025

This is my system design in Max Payne 3 Diving gameplay machanics using ALSv3

Cinematic design

Unreal Lighitng Contest: QuantumLightBounce 2 week Epic Games Online challenge for Creating Cinematic Lighting using Lemun Rendering

sent you a private message.

This is my one of my service to solve rendering bottleneck in Quest 2 and Andorid devices.
On the the triangle call and draw call was optimized using UE matiral combiner and triangle LOD generation. Also default Occulution culling is disabled to reduce CPU bottleneck to increase FramesPerSecond

I sent you an email. Please contact me.

here is my Tutorial about, modifying root motion at runtime and record it as animation sequence

My Animation Generative AI tool is on sale now on Fab

It can help animators to create physically accurate animation based on given referance animation