[FOR HIRE] Gameplay Programmer [Remote/Freelance/Onsite]

:video_game: Gameplay Engineer & Technical Animator

With over 6+ years of experience, I specialize in building immersive VR/PC experiences, advanced AI, and physics-based simulations. My expertise lies in Unreal Engine, where I develop everything from AI-driven characters to interactive systems and networked gameplay using C++ and Blueprints.

I’ve contributed to titles like Cry of Athena and Plastic Battlegrounds, delivering high-quality gameplay across multiple platforms.


:brain: Key Skills

Software & Frameworks:
Unreal Engine, Unity, Blender, Maya
Animation Programming, Rigging, UI Programming
AI Programming, Game Physics, Multiplayer Systems
VR Ergonomics, Active Ragdolls

Programming Languages:
C++, C#, UE Blueprint, HLSL, Python
TypeScript, JavaScript, CUDA

Unreal Engine Expertise:
Blueprints, C++, GAS (Gameplay Ability System)
Animation Programming, Interaction & Interface Design
Flux Water Dynamics, ALS Integration
Oculus Quest, VR Development

Additional Tools:
Blender3D, Git, Perforce, Plastic SCM, Figma


:wrench: Adaptability & Growth

I learn fast and pick up new skills while working, making it easy to stay productive even in fast-changing environments. I’m also focused on long-term growth and open to training whenever needed.

:white_check_mark: Collaboration Guidelines

I work best on projects with:

  • short-term goals aligned with long-term vision.

  • When it comes to short-term goals , being accurate for its features can help both of us can help to develop the project for a long term collaboration

:open_mailbox_with_raised_flag: Contact & Info

:bust_in_silhouette: Name: Sunnatulla Esanov
:puzzle_piece: Nicknames: Sab, Synny, Myelin

:clapper_board: Progress Videos (NDA-Friendly)
I’ve handpicked some dev clips I can share under NDA.
DM me to check them out!

Availability:
:green_circle: Full-time
:technologist: Freelance / Contractor
:rocket: Onsite (Relocation possible)

:money_bag: Hourly Rate:
30 USD — All tasks are pre-estimated. Final cost may vary based on task complexity and deadlines. Rates are negotiable.

:credit_card: Payments Accepted:
:bank: Legal Entity: Wire Transfer (SWIFT)
:handshake: Person-to-Person: Remitly, Paysend, WISE

:e_mail: Best Way to Reach Me:
:envelope: Email: sunntullaesanov@sefu.uz
:speech_balloon: Discord: SabRango (sabrango#2371)
:mobile_phone_with_arrow: Telegram: @DynamicProgrammingXD

1 Like

Here I have created Machine Learning humanoid robot navigation in real time
In VR, players can hit robot , disturb robots navigation, however robot is smart enoght to adopt to any perturbation and balances

1 Like

Hello. Whats your discord? I’m looking for a programmer on my FPS proj.

1 Like

Hey!
Thank you for reaching out.
I am currently hired as of November 2024.
I will each out to you if I will be available.

Best,
Sunnatulla

1 Like

Open to work from March 2025

This is my system design in Max Payne 3 Diving gameplay machanics using ALSv3

Cinematic design

Unreal Lighitng Contest: QuantumLightBounce 2 week Epic Games Online challenge for Creating Cinematic Lighting using Lemun Rendering

sent you a private message.

This is my one of my service to solve rendering bottleneck in Quest 2 and Andorid devices.
On the the triangle call and draw call was optimized using UE matiral combiner and triangle LOD generation. Also default Occulution culling is disabled to reduce CPU bottleneck to increase FramesPerSecond

I sent you an email. Please contact me.

here is my Tutorial about, modifying root motion at runtime and record it as animation sequence

My Animation Generative AI tool is on sale now on Fab

It can help animators to create physically accurate animation based on given referance animation

This is a Physically Accurate Robot locomotion designing project using our inhouse “Future Frame“ Plugin. It helps animators to create muscle driven , physics based animations