For Anyone who has been struggling with flickering caused by Lumen on thin meshes

Hi

I have been struggling with flickering mesh with lumen real-time rendering and recently I found a solution to the issue that I want to share if anyone else has the same problem :slight_smile:

With most of the thin meshes in my scene, the real-time render flickers, and can’t settle on a stable image to render. So in the documentation under Temporal Super Resolution, which is the Anti Allising Method I’m using, I found the section Adjusting for Pixel Flickering.

Here it says you can use this console command, to decrease the flickering:
r.TSR.ShadingRejection.Flickering.Period

For my scene, I had to set it to 100 for it to remove the flickering altogether, but it seems to not have a noticeable performance impact. There might be other reasons to not set it that high but this works for me.

Here is the link to the documentation:
Temporal Super Resolution Docs

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