Foot Placement BUG

When scaling down the character in the Game Animation Sample to 0.1 (Actor Scale or Mesh Scale), the lower body becomes bent. Have you noticed this issue?

重现步骤
In the Game Animation Sample, scale the Actor or Mesh to 0.2.

Hey there,

Thanks for raising this, your are correct that the Foot Placement node does not currently handle and support mesh or actor scale. I’ve logged an issue that you can follow along at, https://issues.unrealengine.com/issue/UE-296775.

This is something that you can address; there are a few places in the code where you will need to take scale into account. You can get actor scale from within the node, but you would need to add a mesh scale property that is then passed in via the anim graph to handle that case.

Dustin

Apologies for the delay, it should be public now.

Dustin

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