When I created a build of our game the font doesn’t seem to be being build with it. I’m not using a custom font just the default text font and material for the Text render actor which works fine in editor but when a build is made it seems to not be packaged ( See Image)
Do you have “Exclude Editor content on cooking” Enabled?
I do not. I found a workout to copy the font into my project and link everything up with them.
It only seems to be found with everything else working.
I have reason to believe that this is caused by having event driven loading disabled. At least in 4.17. Do you/did you have event driven loading disabled?
My similar issue: https://answers.unrealengine.com/questions/715580/enabling-event-driven-loader-causes-intermittent-i.html
We’re using 4.15 for this project. So unaware if its related.