Font Features and Happy 2017! - Jan 5th - Live from Epic HQ

No, the health bars use the SMeshWidget, they’re highly specialized instanced mesh rendering through slate to permit drawing 30-80 bars with 1 draw call.

Is this something that is available in the current engine? If so, where can i learn more about it? But thanks for the explanation!

Ohh and uhm how do they make the heroes Hp in the distance and through walls appear anyway? Post processing?

The health appears because it’s rendered by slate, by an SMeshWidget, which renders as part of the rest of the slate path, which is after the engine renders.