Font doesn't work, can't find?

I’m trying to just create some basic text on the screen for the conversation system for the game I’m working on. This is what I have so far:

    FString pathSource = FPaths::GameSourceDir();
    
    FString fontPath = "" + pathSource + "The_Battle_of_Maldon/Resources/Fonts/Baron Neue.otf";
    
    ConstructorHelpers::FObjectFinder<UFont> FontObject(*fontPath);
    
    UFont* font = FontObject.Object;

    Canvas->DrawText(font, text, 1, 1);

It seems to be unable to find the font at that path, any ideas?

Also can someone point me to a normal windows font or something, just to clarify that the font works.

#Using UPROPERTY()

I recommend making your font asset ptr a UPROPERTY and then blueprinting the class where you store this ptr

then you can change it any time and you dont have asset paths hard coded.

/** Main Font! */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=VictoryHUD)
UFont* VictoryFont;

put this in the .h of a CPP class and then blueprint that class in the Editor, and make sure you are using the Blueprinted version

Easiest thing would be blueprinting a Player Controller class or HUD or Game Mode

I have wiki tutorial on that here:

:slight_smile:

Rama