Font doesn't work, can't find?

#Using UPROPERTY()

I recommend making your font asset ptr a UPROPERTY and then blueprinting the class where you store this ptr

then you can change it any time and you dont have asset paths hard coded.

/** Main Font! */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=VictoryHUD)
UFont* VictoryFont;

put this in the .h of a CPP class and then blueprint that class in the Editor, and make sure you are using the Blueprinted version

Easiest thing would be blueprinting a Player Controller class or HUD or Game Mode

I have wiki tutorial on that here:

:slight_smile:

Rama