I’m creating enemies by programming a simple follow player. Im using a MoveTo function and it works just fine until you start going faster than it. If I have it chase me while driving a biplane, it keeps snapping and glitching up to my player and then right back to where it initially was. It was making the players screen do some weird snapping movement as well.
It’s like some weird processing of its location in the update loop where it wants to snap the location of the enemy to the literally player position but then goes right back to behind me and still chasing me. I’m using a lerp so it should be smooth. This only happened when I’m further ahead of it. If I’m just running around on foot it doesn’t do this.