Folliage actor disappears when there is too many grass meshes

Hi,
I’m trying to use foliage tool to place grass into my level. Tool works fine until I reach certain number of meshes visible in viewport. When this happens, all grass disappears until I adjust the vieport to see only fraction of them. The shadows remain.


UE5
RTX3080
Intel 12th gen
32GB ram

Any idea why is this happening?
Thanks

Additionaly, grass assets are visible through fence material for some reason!