Foliage won't build lighting

I’m having trouble building a level with foliage. I have a large outdoor level with 90K shrubs. The lightmap resolution is set to a puny 4 on the meshes. When I try to build the level, it fails complaining that the foliage actor lightmap is too big. Is there a way to fix this? Perhaps breaking the foliage up into multiple actors?

Make sure to take a look at this thread: https://forums.unrealengine/showthread.php?68384-Lightmap-too-large-warnings :slight_smile: