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foliage with the 4.6 update

here’s a picture of the stock broadleaf Desktop from Speed tree in UE 4.6
the tree to the left is a custom one with substance light.
4.6 almost seems worse but keep in mind this is a stock material so it’s very likely it isn’t set right for the new shaders.
Anyone know what I’m doing wrong?

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EDIT: This mesh was placed in the scene manually(not using the foliage tool)
and the directional light is dynamic. I think the update just changed static lighting so I’m build it now.

Rebuilt with static lighting. Looks a ton better.
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