Summary
I’m using the landscape foliage with custom meshes.
- The foliage appears just fine in the editor and when I launch a local Session.
- They are missing in places when I make a Private or Test build.
- Even if a tree isn’t rendered the player still will run into the invisible collider
- It’s not an entire InstancedFoliageActor (from the outliner) that is missing. It’s random trees
- 2625-2838-6382 Private island code where the foliage doesn’t render.
I’ve added 4 images as examples:
First image shows an area where 1/5 trees are rendered the second image is from the editor where all trees are visible. (4 trees are the same tree mesh)
This second example shows that this entire vally does not have trees in a private build. First image is editor and second is a Private build. This also shows this behavior (second image) that shows the landscape grass not rendering and cuttin on in a line.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Unable to reproduce every time.
- Add foliage
- Build to private version or test
- some (not all) foliage trees are missing
Expected Result
Able to see all foliage actors in a private build / release build that I see in editor and local session
Observed Result
Trees are not visible but I run into their non rendered collisions
Platform(s)
I’m on Windows 11
Island Code
2625-2838-6382