Foliage visible in editor and local session but missing in build

Summary

I’m using the landscape foliage with custom meshes.

  • The foliage appears just fine in the editor and when I launch a local Session.
  • They are missing in places when I make a Private or Test build.
  • Even if a tree isn’t rendered the player still will run into the invisible collider
  • It’s not an entire InstancedFoliageActor (from the outliner) that is missing. It’s random trees
  • 2625-2838-6382 Private island code where the foliage doesn’t render.

I’ve added 4 images as examples:
First image shows an area where 1/5 trees are rendered the second image is from the editor where all trees are visible. (4 trees are the same tree mesh)

This second example shows that this entire vally does not have trees in a private build. First image is editor and second is a Private build. This also shows this behavior (second image) that shows the landscape grass not rendering and cuttin on in a line.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Unable to reproduce every time.

  • Add foliage
  • Build to private version or test
  • some (not all) foliage trees are missing

Expected Result

Able to see all foliage actors in a private build / release build that I see in editor and local session

Observed Result

Trees are not visible but I run into their non rendered collisions

Platform(s)

I’m on Windows 11

Island Code

2625-2838-6382

Upload an image




FORT-968704 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

This looks like it’s related to this other bug, which has is in To Do.