Foliage Type not accepting Layer

Hello guys,
i was not sure if i should bugreport this, would be great if someone can try to replicate this. I was assigning Layer Names to the Foliage Type when placing Trees using the ProcedualFoliageVolume. This worked fine until i enabled World Composition and moved Landscape Components to their own map. When pressing “Resimulate” it wont place a single tree as long as there is a Layer Name defined in the Foliage Type. Is it possible that layer information is not transferred to the new map - only the components - or that there is some kind of pointer rerouting going in the background ? I can paint on those components just fine, also tried painting/filling the whole component with the layer - it simply won’t place trees anymore until i remove the layers in the array of the foliage type. Needs confirmation. I switched to work with FoliageBlockingVolumes now but still wanted to make Epic aware of the issue.

Update: Figured it out. When the ProcedualFoliageVolume is on the wrong map it cannot place foliage on the landscape. Not sure if this is intended.

Hi ,

Do you mean you have the landscape on one streamed level and the foliage volumes on another? Do you have them constantly loaded or do you call them separately?

Hi ,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

Hello,
i deleted the map, loaded the original one and splitted it up again. The issue appears to be gone now. I believe the issue was caused by having individual volumes on each map. In the new approach i have a single one on the main map.