correct me if I’m wrong, but from the blueprints above it seems that it only prints that when it is colliding with other foliage actors. If you want just an overlap with your character, just take the event outputs and filter out whatever is not a character (or whatever it is you want to get overlap events from). Why it only happens when you walk into it, I cannot explain. Sorry if I don’t understand.
The blueprint I showed is the character. The bush doesn’t have a blueprint. It is just a mesh with a collision primitive that is added to the map via foliage. So yeah you misunderstood. I can’t filter anything out. This is a bug for sure, as it is already logged.
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I have managed to fix it by creating another sphere collision in the character blueprint, and casting to instanced foliage actor. Now it sends correct overlap events.