I am wondering if there is a difference between the Foliage Tool and placing foliage manually.
I like to have more control over foliage placement so manual placement would be better for me, but does the tool have extra functions like performance improvement or something, or is it meant just for easier foliage placement on bigger areas?
Foliage tool use instanced static meshes instead of simple static meshes. Essentially it “batches” all static meshes in single draw call and improve performance in significant ways. Instanced mesh is extremely cheap and allows to have a hell of a lot objects without pressure to performance
Well, you can manually setup rotation in InstancedStaticMesh so it kinda weird there is no such option in Foliage tool,
Currently devs are making new foliage tool(Ecosystem or something like that), I recommend to post in feedback request about manual rotation before it’s too late
For now you can use foliage tool for majority of meshes and simple static mesh for special palms