When using the foliage tool to paint in objects, is there a best practice to have it place into the scene or do all you really need to do is close the foliage editor? Also, is it generally advisable to do everything in one foliage paint session or can you have multiple ones? For example, one for all of the flower and one for all of the shrubs. In looking at the City Park example from the marketplace, it appears that one was created with just a single one.
What is the difference between just a typical static mesh actor and a foliage type? Is there one to use with the foliage painter over the other one? Going back to the City Park example, there are both in there but I’m a bit confused on to what they are and when to use them.
Lastly, where does unreal save these? I noticed it is not listed in the world outliner and I can only access by clicking on it? Is there another location that these are listed or are they not shown in the outliners?
I know there is a lot to process here in questions, so I thank you in advance for any information.