Foliage tool problem

Hi friends

I have following problem :confused: Ii bought this asset from marketplace and have this issue. It works when I drop object on the scene as a static mesh, but not working when Iโ€™m using foliage tool :confused: you can see GIF. is there any advice or tip how to solve this problem :confused:

Fade Camera Occluders in Blueprints - UE Marketplace here is asset

Have you tried setting the foliage version to the exact same LOD settings as the placed version? Next if it was me I would crack open the fade camera occluder bp or code and see how it is deciding when to fade it out see if you can setup the foliage the same way. If you paid for that plug in though you should be able to write the author and get some tips about why it is not working, maybe someone has reported this as a bug already.

Iโ€™ve already contacted to publisher but no answer :confused: now Iโ€™m trying to fix it

I donโ€™t know exactly what the effect is doing, but generally when something works for the mesh but not the instanced foliage, itโ€™s probably because the shader is still trying to get the position of the single mesh. But, it will end up getting the position of the clustered foliage instead, which is why both trees seem to disappear together. iirc Object Position still returns the individual asset position even in a cluster. I might be wrong though, donโ€™t have any foliage shaders in front of me at the moment, but Iโ€™ve run into the same problem when setting up per instance variation in the shader. Static meshes and individual meshes in a instanced cluster have to get their position differently.