Ok somebody needs to re-explain to me how the foliage tool affects draw calls (preferably like I’m 6.) I was told that the foliage tool automatically batches (I know that’s probably not the right word but my vocab sucks) a set of foliage meshes in order to reduce the number of draw calls, so like you could place a patch of grass and have it be like 1-4 draw calls (dependent on the number of materials assigned to the grass asset of course.) But now I’m starting to think that I misunderstood the whole thing, because I put a set of 12 foliage meshes into a scene and, for the sake of this post, let’s just say each of them have 5 materials assigned to them. That, plus the landscape and the sky sphere should be 62 draw calls right? Well apparently not because this is what I’m getting:
I mean, there must be something I’m misunderstanding, because I have no idea where all 330 of these draw calls are coming from.
Can somebody please explain to me what it is I’m missing? Please and thank you very much.
Addendum: Here’s what the scene looks like without the annoying words all over it.