Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.
Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.
I tried your solution but I ran into some problems. Maybe you want to do something different then me. But here is what I achieved with your solution: Following your solution I was successful to export the foliage objects. Now I have many different static meshes in my content view that I can manually place. But what I really want is to basically replace the foliage objects with the individual static meshes at the same position. And it would take ages to replace every single object. Is this possible with you solution to do that?
EDIT: I think I achieved what I wanted. As the newly created meshes share the same origin. So I can just import them all at one and align the origin.
But this creates a new problem. The axes of the objects lie now not a the center of the object. This is very bad, as I need that to create bounding boxes for the individual object.
So again I would be very grateful for your feedback. If you are able to split the foliage in separate objects and have the separate objects then at the same position the foliage was and also have the correct coordinate system for the objects.
It becomes separate fbx , BUT if you try to add it in scene, most probably it will be extremely heavy and your scene will freeze… and if you turn on Nanite on this fbx it will not help since Nanite struggles with small foliage (planes) type meshes.
But to have it exported for another soft yes that would work fine.