Hi, good work Sander…
the project is a blueprint “Bp_Fire_grid_manager” I did not understand what is, can you help me?
For the propagation of the fire you’ve entered a blueprint “Bp_Fire_voxel” to avoid putting several of BP get a propagation effect, is not convenient to create a grid that detects collisions object and propagates throughout the greatness?
I hope I was clear with my bad English…
Tk