I always thought that foliage in most games could use some love.
I found out that there weren’t that manny foliage bending examples out there, most seem to resort to Shaders,
which does not look good on larger foliage types.
get the project files here: https://gum.co/UByh
get the project process paper here: https://drive.google.com/file/d/0B_1vXOfXb7oBLTFqM2pfWEtyTHM/view
Based on jonas Molgaards tutorials and jean-Francois Levesque’s paper i managed to create a set of folliage systems.
- physical Foliage bending (spawning and despawning physics actors)
- reaction like forces and impulses (explosions)
- A vertex shader to add more floatyness to the leaves
- Fire propagation
- Foliage trampling by heavy objects
Currently i’m working to release the project files along with a paper on how my thought process was along the way via gumroad.
If there are any questions, feedback,… please post it below!