Foliage spawner lighting and shadows, LOD

Screenshots

Above are some screenshots of the issue. When using procedural foliage spawner, there is a LOD thing happening with the shadows. This only happens with the spawner. It’s killing the cast shadows and also decimating the poly count/geo. You can see the Distance meshes are working in the DMF visualizer. This is driving me nuts, any help suggestions, post etc would be great. I’ve gone through all the documentation, and this is starting to look like a bug. I haven’t heard anything back in other forums etc.