This is happening for me in existing and new UE 5.1 projects always with foliage. I’m using a fully dynamic directional light. I played around with shadow maps and virtual shadow maps, disabled all LODS, increased or lowered shadow distance. It’s always happening.
Anyone with the same issue or is this just something happening for me? Is there any workaround or solution?
Check your shadowing techniques.
IF ray-traced, there’s a distance. if not ray traced, there’s cascaded shadow maps.
There used to be a good lesson in the learn tab about shadows from Sjored De Jong…
I think I’m having the same problem. Its only happening when using the Shadow Maps (CSM) instead of the virtual shadow maps. Is the problem gone when you have a different light angle? F.E. when its like 12 pm and the shadows arent that long.