Foliage shading softness

I’ll just go ahead and mention, IMO, that in DEATHRAY’s comparison I vastly prefer the left.

Every artist in every game seems to want the “soft, indistinct” grass look, and in my experience this just doesn’t look good nor realistic. Grass doesn’t magically fade into the ground, nor become blurry and indistinct in life. Why there’s the obsession with doing so in ALL game art is beyond me. I understand art direction, but it’s in every game regardless as if this is somehow “correct”.

Here’s an example I took personally of a little grassy dip. You can clearly see each blade of grass, just how distinct and contrasty it is from the ground, and just how sharp and spiky it feels: