Foliage shading softness

Regarding that last line, here’s how that looks like in cryengine.

https://i.imgur.com/ePUSIeS.jpg

https://i.imgur.com/KG35wO6.jpg

It makes a lot of difference in grass softness and consistent lighting, reducing the spiky look as well as receiving better SSS.
I’m doing a bit of experimenting with two sided shader code atm (trial and error) and made some improvements. But I haven’t been able to do this normal orientation thing in UE4 so far. :s