Foliage Rendering...

This is my first try with a architectural exterior model… well, my problem comes when I try to render escene with foliage, it takes ages for rendering, Is there any trick for this?.. I can render the scene without foliage and only use realtime shadows for foliage?.. (I don´t have any idea on this)… If someone could guide me trough this…

https://s15.postimg.org/4g0dn0ppz/Exterior_Probing.jpg

Ok thanks in advance boys…

Landscape grass system can use lightmaps of landscape. This is really big time and memory saver.

Mmmm… Thanks so much, but could you explain me a bit more this way?.. I don´t know so good what I have to do with landscape… Thanks so much Kalle-H…

https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/Grass/QuickStart/3/

Hey, thanks so much, but in this tutorial I think isn´t solved my problem, how can I render my model without the foliage?.. because I hide the foliage in editor but it continue taking ages to render… Thanks in advance and sorry for my noob questions…

Landscape grass is dynamic so it does not slow down the lightmass calculations.

Oooooh ty so much, and what happens with trees and shrubs?.. Thanks gor your quicks answers, you rocks man…

Anything taller than let say 50cm is going to need their own lightmaps. You can try to set those as movable.

Ooook thanks, I will try it all, thanks so much…