These could be bugs or I’m missing something-
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Paintbucket doesn’t seem to work with large terrains- anyone else experience this and have a fix?
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Start Culling- has anyone got this to work? Foliage Tool | Unreal Engine Documentation
I setup my PerInstanceFadeAmount node but still, no gentle fade. If I can just get confirmation that it indeed does work, I can get it working. -
Speedtree sometimes imports with several materials per LOD, even ones that aren’t drawing yet there doesn’t seem to be a way to remove them from the Static Mesh properties window.
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Screen Size LOD number- I saw some weird stuff going on with LOD 4, my billboard. It was locked to 0.0 and I could not enter any other number. LOD 3 was at 0.03- what gives?
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Speedtree also imports with collision on every material- this should be off by default because most likely you will only set it on LOD 0 and even then a few parts.
Thanks guys.