Foliage pixelization introduced in UE5 preview?

Hi,

I have noticed that, unlike UE5-early2, UE5 preview 1 seems to have same foliage pixelization effect (same as in UE4).

Here is comparision for two exactly same levels with same rendering settings opened in two UE5 versions (made with high resolution screenshot tool):

For some close vegetation, the pixelization effect is quite significant. LOD does not seem to have any effect on this. I am doing architecture visualisation and I would like to have foliage as best looking as possible.

Is there any way how to change setting for this (foliage performance optimization)?

thank you in advance!

Peter

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