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Foliage pixel depth offset

Hi,

Can someone please give a little guidance on this? What should we actually feed to the PDO slot? There wasn’t any explanation about it in the slides.

It’s included in the Kitedemo as M_CustomDepthbillBoard :slight_smile:

&stc=1

How is the depth map done usually? I don’t think speedtree supports it at all?

Interested in this as well. Read about it but never saw any documentation. Is there any quick and easy way to bake the depth map and what kind of resolution is needed?

I saw a bit of discussion on this in one of the Twitch stream threads, but would definitely like more documentation on the topic.

https://forums.unrealengine.com/showthread.php?96257-Foliage-amp-Parallax-Occlusion-Mapping-Techniques-used-in-Paragon-Live-from-Epic-HQ&p=451501&viewfull=1#post451501