Unreal 5.1
I’m using a Megascan kit to create a forest (Nanite).
The original texture are 8K… Is it better to use virtual texture at 2K, or to resize the regular textures with the option Maximum Texture size at 2048?
Also, with Nanite, do I need to add LOD presets on the tree meshes, or will Nanite take care of reducing details?
Thank you for your advice on best practices to optimize foliage,
Lyne