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Foliage painting not working?

Hello. I’m trying to paint some foliage into my landscape using the foliage tool, but it doesn’t do anything. I am in the correct level, I have several static meshes in the foliage tool, paint on landscape is checked, and I don’t have any large static meshes underneath the level. Foliage painting works normally on a landscape in a new level, but my level has quite a few variables and a fairly extensive blueprint; I’d really rather not have to try to port everything into a new level.

Anyway, when I hover over the landscape, the sphere where the foliage would go appears, but when I control click, nothing happens. I’m sure I’m missing something simple :confused: Thanks very much for your time.

(I hope it’s ok that I’m reposting my question from AnswerHub. This has been giving me fits for weeks now.)

Can you post a picture of your settings?

Narg

-make sure that you are in the paint mode
-have you selected a mesh in the tool?
-change the density and try it again
-which engine version do you use? :slight_smile:

Sure, Narghile, 7d3b4fc4231978746bec8494a3d85b89c9348a6d.jpeghere’s a picture of the foliage tool not working. Thanks very much for your quick reply.

Thanks for the quick reply, Fighter. I posted a screenshot of it not working above. I am indeed in paint mode, I have tried selecting both one mesh and multiple meshes in the tool, I have adjusted density to several different values, and I am using engine 4.8.2.

Oh my god. It was absolutely something simple. For those reading this, notice in my screenshot under Placement, Height the minimum is -262,144. My landscape was below this Z position for some reason, and that’s why it wasn’t painting. I set the minimum to a much lower number and now it’s working fine. Fighter, Narg, thank you so much for your help. Posting this and looking at the screenshot finally cracked it open for me. Thanks again!

(If you don’t see Placement and all that good stuff at the bottom, make sure you’ve selected at least one static mesh by clicking on it in the foliage tool.)

First of all not that simple. I have a rocket ship that flies up into space and lands on an asteroid that has a bunch of mushrooms all over it, and for the life of me could not get the foliage tool working. You were the only person I’ve seen point this out so thanks.

I am having the same issue and still havnt gotten it to work

f@#king unreal editor…you have to hover the folliage you want and a bloody check box will apear