Foliage paint radius not working between multiple meshes

Hi,

I am having very hard time creating a forest with variation of trees in UE4. I want trees to be evenly spaced between each other like in real world. For that, there is a radius value in the foliage type property panel. However, I was perplexed to find out that this radius value works only between the identical meshes.

So model scenario: If i scatter just only one foliage mesh, radius spacing works correctly. If I scatter two or more meshes, radius stops working correctly because it spaces only between the same meshes. I must be missing something, because otherwise, this would mean that foliage tool is pretty much useless for any kind of serious foliage scattering.

Here are picture examples:
Scattering just one tree mesh with radius of 500:


Radius work and spacing between the trees is maintained.

Scattering with two tree meshes, both have radius of 500:

Radius spacing no longer works, and trees intersect each other.

What am I missing?

I too would like to know!?

Running into the a similar issue. I have 3 trees in my foliage types that I am trying to single click paint with but each click produces all 3 trees at once.