Hello everyone.
I have a fade material on my tree so when I walk behind it I am still able to see my player like this -
Before I’m behind the tree -
After I’m behind the tree -
Problem is, these 4 trees in the scene can fade as intended but I cant use them as foliage. When I use them as foliage, the fade component is no longer attached so it is just a regular ol’ tree. So is there a way to paint foliage with an actor or at least a static mesh with a component attached? It would save me adding each and every tree to the terrain manually.
Thanks in advance.