Hi, so first I came across an issue where unreal crashed on render queue, couldn’t even execute a single frame.
I tried investigating the cause, and closest I got, was that it was because of the Landscape texture, (Tried rendering out a single frame after removing everything one by one)
When I tested another landscape material and then another same thing happened, in a different project too.
Then I tried out, using only one layer (For example Grass paint layer) to fill the whole landscape did the whole procedural foliages and it didn’t crash on that. However, as soon as I added another layer it crashed again in a different project, where everything used to work fine. I tested on the packs which I have used and rendered out perfectly in the past.
Tried changing to dx 11, upgrading, reinstalling drivers. Would be nice if Devs could read this, as I’m missing out on of the best features as an environment artist.
Crash report below
LoginId:32dada134642ac1fe065e1b20c9a8bb1
EpicAccountId:215f4cbfd9ba4c9298e17335ae243ade
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000004000000
ucrtbase
ucrtbase
ucrtbase
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll